![]() ![]() ![]() While I do have some issues with the game that are normally not present in other SRWs, this one also had some unique challenges. And as a whole, I think it’s a milestone celebration done right. ![]() Aside from gameplay and stability issues it does makes sense to bring up the narrative issues one more time as well. But, as the old adage goes “Save Early, Save Often”. A reboot seemed to fix the issue, so I’m not sure if this was the game, Windows 11, or my setup. ![]() The worst of these was that while fighting the game’s Bonus Boss if I tried to select a Spirit Command while in the pre-battle menu screen the game would just crash on me. Stability-wise the game has been fairly good, though I personally have suffered a few random crashes. At the time of writing this review, Bandai Namco is working on a patch to address the issue. While that issue has been corrected, it appears to have introduced another one regarding Red 5 in the menus. However, if you are a fan of Majestic Prince, I can see this one being very troublesome. To be honest, this didn’t affect me all that much as I wasn’t using him. I never really watched it myself, but what does that have to do with this attack?īandai Namco has confirmed that a few recent patches have rendered Red 5 from Majestic Prince as missing from the deployable roster. What about Wings? It was a show from the ’90s. Along the lines of more major issues, sadly, is the fact that a unit has been rendered missing from the player roster. “How about this!” would have felt more natural for example. “How about wings” doesn’t really make sense in any context for the animation. Less forgiving is a new issue with Uso’s Wings of Light while using the Victory Gundam. Which is spoken by two different characters. Where the Japanese is saying (roughly) “We are heroes!” over the two lines. The last two lines are translated as “We…” and “…a Hero!”. One mistake that carried over from Super Robot Wars T is during the El Dora V’s Dungun Bombardiero Attack. However, some lines during the attack animations don’t make sense. Now, as a whole, the localization is very good, and I quite enjoy it. Another area that still has some issues is the QA work on the localization. While I’m playing the game primarily with an Xbox Series X Controller, I would often find myself switching to my mouse to navigate around the map just because I was getting so frustrated because I couldn’t select the area I wanted to go to. A perfect example of this is trying to navigate around in the Earth Sphere map. The issue comes from trying to move the cursor from place to place on the map as you don’t have a free-roaming cursor, but instead, one that snaps to each place. The world map is just a pain to navigate through. I know it doesn’t seem like it but trying to move between points on this map is an absolute pain. ![]()
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March 2023
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